Mastering Touch Interactions in Qt: A Guide to QTouchEvent::isUpdateEvent()


Purpose

  • It specifically indicates whether a touch event represents an update to existing touch points (i.e., movements, stationary touches) or the beginning/end of a touch interaction (i.e., press, release).
  • In touch-enabled applications, QTouchEvent::isUpdateEvent() helps you distinguish between different types of touch interactions on your Qt widgets.

Function Breakdown

  • Return Type
    bool (true if it's an update event, false otherwise)
  • Member Function
    isUpdateEvent()
  • Class
    QTouchEvent (part of Qt's touch event handling mechanism)

Functionality

  • By calling isUpdateEvent() on this object, you can determine if the event signifies:
    • An update to existing touch points: This includes finger movements across the screen or the touch point remaining stationary. In this case, isUpdateEvent() will return true.
    • The beginning or end of a touch interaction: This could be a finger press (touch down), finger release (touch up), or other touch events like hovering or canceling. In these scenarios, isUpdateEvent() will return false.
  • When a touch interaction occurs on your Qt widget (e.g., a finger press, movement, or release), a QTouchEvent object is generated.

Code Example

void MyWidget::touchEvent(QTouchEvent *event) {
  if (event->isUpdateEvent()) {
    // Handle touch movement or stationary touches
    for (const QEventPoint &touchPoint : event->points()) {
      // Process position changes, pressure, etc. for existing touch points
    }
  } else {
    // Handle touch press, release, or other touch events
    if (event->isBeginEvent()) {
      // Handle touch down (press)
    } else if (event->isEndEvent()) {
      // Handle touch up (release)
    } else {
      // Handle other touch events (hover, cancel, etc.)
    }
  }
}
  • Combine isUpdateEvent() with other QTouchEvent member functions like pointCount(), point(), and touchPointStates() to access information about the touch points involved in the event.
  • This allows you to implement appropriate behavior for each scenario (e.g., updating widget positions during drags, triggering actions on press/release).
  • Use isUpdateEvent() to differentiate touch updates from start/end events in your touch event handling code.


void MyWidget::touchEvent(QTouchEvent *event) {
  if (event->isUpdateEvent()) {
    // Handle touch movement or stationary touches with pressure information
    for (const QEventPoint &touchPoint : event->points()) {
      int touchId = touchPoint.id();
      QPointF pos = touchPoint.posF();
      qreal pressure = touchPoint.pressure();

      // Process position changes, pressure, and touch ID for existing touch points
      qDebug() << "Touch point " << touchId << " moved to:" << pos << ", pressure:" << pressure;

      // Example: Update widget position based on touch movement and pressure
      if (touchId == 0) { // Assuming touch point 0 is the primary touch point
        move(pos.x() * pressure, pos.y() * pressure); // Scale movement based on pressure
      }
    }
  } else {
    // Handle touch press, release, or other touch events
    if (event->isBeginEvent()) {
      // Handle touch down (press)
      qDebug() << "Touch began";
    } else if (event->isEndEvent()) {
      // Handle touch up (release)
      qDebug() << "Touch ended";
    } else {
      // Handle other touch events (hover, cancel, etc.)
      qDebug() << "Other touch event:" << event->type();
    }
  }
}
  1. Iterate over Touch Points
    The code loops through each QEventPoint in the event using a range-based for loop.
  2. Access Touch Point Data
    Inside the loop, you can access various properties of each touch point:
    • touchPoint.id(): Unique identifier for the touch point (useful for tracking multiple fingers)
    • touchPoint.posF(): Position of the touch point as a floating-point QPointF
    • touchPoint.pressure(): Pressure applied to the touch point (a value between 0.0 and 1.0)
  3. Process Touch Data
    Based on your application's requirements, you can process this information:
    • Print debug messages using qDebug() (for development purposes)
    • Update the positions of widgets or other visual elements based on touch movement and pressure (as shown in the example)
  4. Handle Other Touch Events
    The else block handles touch events that are not updates (i.e., press, release, hover, cancel). You can add appropriate logic for these events as needed.
  • This is a basic example. You might need to adapt it to your specific use case.


Event Type Checking

  • This approach offers more granular control over handling different touch events:
  • You can directly check the event type using event->type() within the touchEvent() handler.
void MyWidget::touchEvent(QTouchEvent *event) {
  if (event->type() == QEvent::TouchBegin) {
    // Handle touch down (press)
  } else if (event->type() == QEvent::TouchUpdate) {
    // Handle touch movement or stationary touches
  } else if (event->type() == QEvent::TouchEnd) {
    // Handle touch up (release)
  } else {
    // Handle other touch events (hover, cancel, etc.)
  }
}

Trade-off

  • This might be less readable and requires checking multiple conditions compared to isUpdateEvent().

State Tracking (Custom Approach)

  • Then, use the state variable to determine the appropriate behavior within your code.
  • Update this state variable within touchEvent() based on the event type.
  • You can implement your own state tracking mechanism to keep track of the current touch interaction state (e.g., "touch_down", "touch_move", "touch_up").

Trade-offs

  • Requires careful state management to avoid errors.
  • More complex to implement compared to the other methods.

touchPointStates() (Advanced)

  • These flags indicate the current state of each touch point (e.g., Qt::TouchPointPressed, Qt::TouchPointReleased).
  • It returns a list of Qt::TouchPointState flags for each touch point in the event.
  • Qt provides the touchPointStates() function within QTouchEvent.

Trade-offs

  • Might be more complex to process for each touch point compared to isUpdateEvent().
  • Requires understanding of Qt::TouchPointState flags.
  • Less common approach.
  • For advanced use cases involving custom state tracking or complex touch interactions, touchPointStates() could be an option, but requires careful consideration of its complexity.
  • If you need more granular control over specific event types, event type checking might be suitable.
  • If readability and simplicity are your priorities, QTouchEvent::isUpdateEvent() is the recommended approach.