Exploring Alternatives to QGraphicsScene::selectionArea()


Understanding QGraphicsScene and Selection

  • Selection
    You can select items (like rectangles, lines, text, etc.) within a QGraphicsScene. This allows for performing operations on those selected items collectively.
  • QGraphicsScene
    In Qt's Graphics View framework, QGraphicsScene acts as a container for managing 2D graphical items. It doesn't have its own visual representation; it solely handles the items within its bounds.

QGraphicsScene::selectionArea() Function

  • No Selection
    If there are no selected items in the scene, selectionArea() returns a null or empty QRectF.
  • Use Case
    • You might use selectionArea() to:
      • Determine the bounding box of the selected items for further processing (e.g., copying, moving, or deletion).
      • Implement custom selection behavior by manipulating the returned QRectF.
  • Purpose
    This function retrieves the rectangular area that encompasses all currently selected items in the QGraphicsScene. It returns a QRectF object, which represents a floating-point rectangle in the scene's coordinate system.

Example Usage

#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsRectItem>
#include <QGraphicsView>

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    // Create a scene and some items
    QGraphicsScene scene;
    scene.addItem(new QGraphicsRectItem(10, 10, 50, 50));
    scene.addItem(new QGraphicsRectItem(80, 50, 30, 20));

    // Create a view to display the scene
    QGraphicsView view(&scene);
    view.show();

    // Select the first rectangle item
    scene.setSelectedItem(scene.items().first());

    // Get the selection area
    QRectF selectionRect = scene.selectionArea();

    // Example: Print the selection area coordinates (assuming no transformation)
    qDebug() << "Selection area: x=" << selectionRect.x() << ", y=" << selectionRect.y()
             << ", width=" << selectionRect.width() << ", height=" << selectionRect.height();

    return app.exec();
}
  • Consider potential transformations applied to the scene when interpreting the returned rectangle's values.
  • It returns the bounding rectangle in the scene's coordinate system, not necessarily the viewport's coordinates.
  • QGraphicsScene::selectionArea() operates on the currently selected items in the scene.


Moving Selected Items

This example shows how to use selectionArea() to calculate the offset for moving all selected items by a certain amount:

#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsRectItem>
#include <QGraphicsView>

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    // Create a scene and some items
    QGraphicsScene scene;
    scene.addItem(new QGraphicsRectItem(10, 10, 50, 50));
    scene.addItem(new QGraphicsRectItem(80, 50, 30, 20));

    // Create a view to display the scene
    QGraphicsView view(&scene);
    view.show();

    // Select both items
    scene.setSelectionArea(scene.itemsBoundingRect());

    // Get the selection area
    QRectF selectionRect = scene.selectionArea();

    // Move all selected items by 20 units to the right
    qreal offsetX = 20.0;
    scene.setSelectionArea(selectionRect.translated(offsetX, 0));

    return app.exec();
}

Custom Selection Highlighting

This example implements a basic custom selection highlighting effect using selectionArea():

#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsRectItem>
#include <QGraphicsView>
#include <QPen>

class HighlightingGraphicsScene : public QGraphicsScene {
    Q_OBJECT

public:
    HighlightingGraphicsScene(QObject *parent = nullptr) : QGraphicsScene(parent) {}

protected:
    void selectionChanged() override {
        // Clear any previous highlight
        clearSelectionHighlight();

        // Get the selection area
        QRectF selectionRect = selectionArea();

        if (!selectionRect.isEmpty()) {
            // Create a highlight rectangle with a dashed border
            QGraphicsRectItem *highlightRect = new QGraphicsRectItem(selectionRect);
            highlightRect->setPen(QPen(Qt::blue, 2, Qt::DashLine));
            addItem(highlightRect);
        }
    }

private:
    void clearSelectionHighlight() {
        // Remove any existing highlight items
        foreach (QGraphicsItem *item, items()) {
            if (item->type() == QGraphicsItem::UserType + 1) { // Custom type for highlight
                removeItem(item);
                delete item;
            }
        }
    }
};

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    // Create a scene with custom selection handling
    HighlightingGraphicsScene scene;
    scene.addItem(new QGraphicsRectItem(10, 10, 50, 50));
    scene.addItem(new QGraphicsRectItem(80, 50, 30, 20));

    // Create a view to display the scene
    QGraphicsView view(&scene);
    view.show();

    return app.exec();
}


Iterating over Selected Items

#include <QGraphicsScene>

void processSelection(QGraphicsScene *scene) {
    QList<QGraphicsItem *> selectedItems = scene->selectedItems();
    for (QGraphicsItem *item : selectedItems) {
        // Get the item's bounding rectangle
        QRectF itemRect = item->boundingRect();

        // Perform operations on each item's rectangle here
        // ...
    }
}

selectedItem() (if only one item is selected)

#include <QGraphicsScene>

QRectF getSingleSelectionRect(QGraphicsScene *scene) {
    QGraphicsItem *selectedItem = scene->selectedItem();
    if (selectedItem) {
        return selectedItem->boundingRect();
    } else {
        // Handle the case where no item is selected (return empty rect or handle differently)
        return QRectF();
    }
}

Custom Selection Handling

For more complex selection behavior or visual effects, you might choose to implement custom selection handling. This could involve overriding event handlers (like mousePressEvent and mouseReleaseEvent) in your scene class to track selection state and manage the selection area manually.

Choosing the Right Approach

The best alternative depends on your specific use case:

  • For highly customized selection behavior, implementing custom selection handling might be necessary.
  • For handling a single selected item, selectedItem() can be used, but consider potential scenarios with multiple selections.
  • If you need to perform operations on individual selected items or have more control over the selection process, iterating through selectedItems() is a good option.
  • If you simply need the bounding box of all selected items, QGraphicsScene::selectionArea() is a direct and efficient approach.