Alternatives to QGraphicsScene::QGraphicsScene() for 2D Graphics in Qt


Understanding QGraphicsScene

  • QGraphicsScene offers functionalities for:
    • Adding, removing, and manipulating graphical items.
    • Handling item interactions and events (like mouse clicks and drags).
    • Managing the scene's background and foreground appearances.
  • It provides a hierarchical structure for these items, allowing you to create complex scenes with various shapes, images, and text elements.
  • In Qt, QGraphicsScene acts as a container or canvas for managing and organizing two-dimensional (2D) graphical items.

The QGraphicsScene::QGraphicsScene() Constructor

  • There are no arguments or parameters required when calling QGraphicsScene::QGraphicsScene().
  • The constructor's role is to:
    • Initialize the QGraphicsScene object with default settings.
    • Allocate memory for the scene's internal data structures.
    • Set up the scene's hierarchical item structure.
  • It's a member function that is called whenever you create a new QGraphicsScene object in your Qt application.
  • This constructor is the default constructor for the QGraphicsScene class.

Using QGraphicsScene in Your Code

#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsView>

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    // Create a QGraphicsScene object
    QGraphicsScene scene;

    // (Add items to the scene here, for example using addItem() or addEllipse())

    // Create a QGraphicsView widget to display the scene
    QGraphicsView view(&scene);
    view.show();

    return app.exec();
}
  • To visualize the contents of the scene within your application window, you'll create a QGraphicsView widget and associate it with the scene using its constructor that takes a QGraphicsScene pointer as an argument.
  • You can use various methods of QGraphicsScene to manage the items, such as addItem(), removeItem(), setItemAt(), itemAt(), and more.
  • The default constructor provides a starting point for your scene, but you'll typically add items (like shapes, text, or custom QGraphicsItem subclasses) to populate the scene and make it visually interesting.


Adding a Rectangle

#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsRectItem>

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    // Create a QGraphicsScene object
    QGraphicsScene scene;

    // Create a rectangle item with specific dimensions and position
    QGraphicsRectItem* rect = new QGraphicsRectItem(50, 50, 100, 150);

    // Set the brush (fill color) and pen (outline) for the rectangle
    rect->setBrush(Qt::red);
    rect->setPen(QPen(Qt::black, 2));

    // Add the rectangle item to the scene
    scene.addItem(rect);

    // Create a QGraphicsView widget to display the scene
    QGraphicsView view(&scene);
    view.show();

    return app.exec();
}

Adding an Ellipse

#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsEllipseItem>

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    // Create a QGraphicsScene object
    QGraphicsScene scene;

    // Create an ellipse item with specific dimensions and position
    QGraphicsEllipseItem* ellipse = new QGraphicsEllipseItem(30, 200, 120, 80);

    // Set the brush and pen for the ellipse
    ellipse->setBrush(Qt::yellow);
    ellipse->setPen(QPen(Qt::blue, 3));

    // Add the ellipse item to the scene
    scene.addItem(ellipse);

    // Create a QGraphicsView widget to display the scene
    QGraphicsView view(&scene);
    view.show();

    return app.exec();
}

Adding Text

#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsTextItem>

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    // Create a QGraphicsScene object
    QGraphicsScene scene;

    // Create a text item with specific content and position
    QGraphicsTextItem* text = new QGraphicsTextItem("Hello, Qt!");
    text->setPos(100, 100);

    // Set the font and color for the text
    text->setFont(QFont("Arial", 16));
    text->setDefaultTextColor(Qt::darkGreen);

    // Add the text item to the scene
    scene.addItem(text);

    // Create a QGraphicsView widget to display the scene
    QGraphicsView view(&scene);
    view.show();

    return app.exec();
}
#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsPixmapItem>

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    // Create a QGraphicsScene object
    QGraphicsScene scene;

    // Load an image (replace "image.png" with your image path)
    QPixmap image("image.png");

    // Create a pixmap item from the image
    QGraphicsPixmapItem* pixmapItem = new QGraphicsPixmapItem(image);
    pixmapItem->setPos(200, 50); // Set the position of the image

    // Add the pixmap item to the scene
    scene.addItem(pixmapItem);

    // Create a QGraphicsView widget to display the scene
    QGraphicsView view(&scene);
    view.show();

    return app.exec();
}


    • Qt Quick is a declarative UI framework within Qt that allows you to build applications using a JavaScript-like language called QML (Qt Meta-Object Language).
    • In Qt Quick, you can achieve 2D graphics using QQuickItem and its subclasses like Rectangle, Ellipse, Text, and Image.
    • While Qt Quick offers a different approach, it doesn't directly replace QGraphicsScene. It can be a good choice if your project leans more towards declarative UI development.
  1. Custom Painting with Widgets

    • If you have a simpler need for 2D graphics and don't require a scene hierarchy or advanced interaction capabilities, you can use custom painting with widgets like QWidget.
    • Override the paintEvent() method of your widget class and use a QPainter object to draw shapes, text, or images directly on the widget's canvas.
    • This approach provides more control over the rendering process but can be less flexible for complex scenes with many items.
  2. Third-Party Libraries

    • While less common, you might explore third-party libraries specializing in 2D graphics for Qt.
    • These libraries might offer additional features or performance optimizations compared to QGraphicsScene, but they introduce dependencies on external code.

Choosing the Right Approach

  • Explore custom painting or third-party libraries if
    • You have simple 2D graphics needs and prefer more control over rendering.
    • You need specific features not readily available in QGraphicsScene.
  • Consider Qt Quick if
    • You prefer a declarative UI approach.
    • Your application heavily utilizes JavaScript or QML.
  • Stick with QGraphicsScene if
    • You need a scene hierarchy for managing multiple items.
    • You want to leverage built-in interaction capabilities like mouse events.