Qt Widgets: Alternative Approaches to Focus Management in QGraphicsScene


What it is

  • It's a boolean value that controls how the scene handles focus when a touch event occurs.
  • QGraphicsScene::focusOnTouch is a property of the QGraphicsScene class in Qt Widgets.

How it works

  • When focusOnTouch is set to false:
    • Touching an item within the scene does not affect focus.
    • The scene retains its current focus (if any) or doesn't have focus at all.
  • When focusOnTouch is set to true (default behavior):
    • Touching an item within the scene sets focus to that item.
    • This means the focused item will receive keyboard events (if it's focusable) and potentially change its appearance to indicate it has focus.

Why it's useful

  • If you have a different focus mechanism (e.g., tapping to select but using separate controls for input), set it to false to prevent unintended focus changes.
  • If you want items to be interactive and respond to keyboard input after being touched, set focusOnTouch to true.
  • This property allows you to control how your touch-based application interacts with items in the scene.

Things to keep in mind

  • Widgets added to the scene using QGraphicsScene::addWidget typically handle focus differently. Their focus behavior depends on the widget type and its own focus settings.
  • QGraphicsScene itself doesn't have inherent visual focus indicators. You might need to implement visual cues in your items to show when they have focus.


#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsRectItem>
#include <QKeyEvent>

class FocusableRectItem : public QGraphicsRectItem {
public:
    FocusableRectItem(const QRect &rect) : QGraphicsRectItem(rect) {
        setFlag(QGraphicsItem::ItemIsFocusable, true);
    }

protected:
    void keyPressEvent(QKeyEvent *event) override {
        // Handle key presses when the item has focus
        if (event->key() == Qt::Key_B) {
            // Simulate some action on key press (e.g., change color)
            setBrush(Qt::blue);
        } else {
            // Pass unhandled events to the scene
            QGraphicsItem::keyPressEvent(event);
        }
    }
};

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    // Create a graphics scene
    QGraphicsScene scene;

    // Set focus on touch behavior
    scene.setFocusOnTouch(true);

    // Create a focusable rectangle item
    FocusableRectItem *item = new FocusableRectItem(QRect(50, 50, 100, 100));
    scene.addItem(item);

    // Show the scene in a window
    QGraphicsView view(&scene);
    view.show();

    return app.exec();
}
  1. We define a FocusableRectItem class inheriting from QGraphicsRectItem.
  2. The constructor sets the item to be focusable using setFlag(QGraphicsItem::ItemIsFocusable, true).
  3. The keyPressEvent method handles key presses when the item has focus. In this example, pressing 'B' changes the item's color.
  4. In main, we create a scene, set focusOnTouch to true, and add a FocusableRectItem to the scene.
  5. A QGraphicsView is used to display the scene in a window.

When you run this code:

  • Pressing 'B' while the rectangle is focused will change its color to blue.
  • Tapping the rectangle item will set focus on it.


    • Instead of relying on touch events, you can explicitly set focus to items using QGraphicsItem::setFocus.
    • This approach gives you more control over when and how focus changes occur.
    • You can connect to touch events (e.g., QGraphicsScene::mousePressEvent) and set focus to the item under the touch point if needed.
  1. Custom Focus Behavior

    • Override the mousePressEvent or mouseReleaseEvent methods in your custom QGraphicsItem subclass.
    • Within these events, you can check for specific touch interactions and perform your desired actions, potentially including setting focus or handling input differently based on touch gestures.
    • This approach allows you to tailor focus behavior to your specific application logic.
ApproachProsCons
Manual Focus HandlingFlexible, granular controlMore code required, needs event handling for touch
Custom Focus BehaviorHighly customizableRequires more development effort