Manipulating Rotations in Qt Graphics: QGraphicsRotation and Beyond


What is QGraphicsRotation?

  • It's specifically designed for use with QGraphicsItem objects, which are the building blocks of Qt's graphics scene framework.
  • In Qt, QGraphicsRotation is a class within the Qt Widgets module that provides a way to rotate items in a scene.

How does it work?

  • By default, the rotation axis is (0, 0, 1), which corresponds to rotation around the Z-axis.
  • You can set the rotation angle using the setAngle function, and the axis of rotation using either the axis property (holding a QVector3D) or the setAxis convenience function (taking a Qt::Axis member).
  • QGraphicsRotation represents a rotation transformation around a specified axis.

Example

#include <QtWidgets>
#include <QtOpenGL>

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    // Create a scene
    QGraphicsScene scene;

    // Create a rectangle item
    QGraphicsRectItem *rect = new QGraphicsRectItem(0, 0, 100, 50);

    // Add the rectangle to the scene
    scene.addItem(rect);

    // Create a QGraphicsRotation object
    QGraphicsRotation *rotation = new QGraphicsRotation();

    // Set the rotation angle to 45 degrees
    rotation->setAngle(45);

    // Apply the rotation to the rectangle item
    rect->setTransform(rotation->matrix());

    // Create a view to display the scene
    QGraphicsView *view = new QGraphicsView(&scene);
    view->show();

    return app.exec();
}

In this example:

  1. We create a rectangle item.
  2. We create a QGraphicsRotation object and set its angle to 45 degrees.
  3. We retrieve the rotation matrix using rotation->matrix().
  4. We apply the rotation matrix to the rectangle item using its setTransform function.
  5. Finally, we display the scene in a QGraphicsView.

Key points

  • The rotation axis can be customized for different scenarios.
  • It offers a convenient way to define and apply rotations.
  • QGraphicsRotation is used in conjunction with QGraphicsItem objects for scene manipulation.
  • For more complex transformations, consider using the QTransform class.
  • Combining multiple transformations (e.g., translation, scaling, rotation) can be achieved by chaining the corresponding matrix operations.


Rotating around a different axis

#include <QtWidgets>
#include <QtOpenGL>

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    // Create a scene
    QGraphicsScene scene;

    // Create a rectangle item
    QGraphicsRectItem *rect = new QGraphicsRectItem(0, 0, 100, 50);

    // Add the rectangle to the scene
    scene.addItem(rect);

    // Create a QGraphicsRotation object
    QGraphicsRotation *rotation = new QGraphicsRotation();

    // Set the rotation angle to 45 degrees
    rotation->setAngle(45);

    // Rotate around the X-axis
    rotation->setAxis(Qt::XAxis);

    // Apply the rotation to the rectangle item
    rect->setTransform(rotation->matrix());

    // Create a view to display the scene
    QGraphicsView *view = new QGraphicsView(&scene);
    view->show();

    return app.exec();
}

This example rotates the rectangle around the X-axis instead of the default Z-axis.

Animating rotation

#include <QtWidgets>
#include <QtOpenGL>
#include <QTimer>

class RotatingItem : public QGraphicsRectItem {
public:
    RotatingItem(QGraphicsScene *scene, int width, int height)
        : QGraphicsRectItem(0, 0, width, height), scene(scene), angle(0) {
        timer = new QTimer(this);
        connect(timer, &QTimer::timeout, this, &RotatingItem::rotate);
        timer->start(10); // Update every 10 milliseconds
    }

private:
    QGraphicsScene *scene;
    QGraphicsRotation *rotation = new QGraphicsRotation();
    int angle;

    void rotate() {
        angle = (angle + 5) % 360; // Rotate by 5 degrees each update
        rotation->setAngle(angle);
        setTransform(rotation->matrix());
        scene->update();
    }
};

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    // Create a scene
    QGraphicsScene scene;

    // Create a rotating rectangle item
    RotatingItem *rect = new RotatingItem(&scene, 100, 50);

    // Add the rectangle to the scene
    scene.addItem(rect);

    // Create a view to display the scene
    QGraphicsView *view = new QGraphicsView(&scene);
    view->show();

    return app.exec();
}

This example creates a custom RotatingItem class that inherits from QGraphicsRectItem. It uses a QTimer to update the rotation angle periodically, simulating a continuously rotating rectangle.

Combining rotations with other transformations

#include <QtWidgets>
#include <QtOpenGL>

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    // Create a scene
    QGraphicsScene scene;

    // Create a rectangle item
    QGraphicsRectItem *rect = new QGraphicsRectItem(0, 0, 100, 50);

    // Add the rectangle to the scene
    scene.addItem(rect);

    // Create transformations
    QGraphicsRotation *rotation = new QGraphicsRotation();
    rotation->setAngle(30);
    QTransform scale;
    scale.scale(0.5, 0.75); // Scale down and stretch vertically

    // Combine transformations (rotation applied first, then scaling)
    QTransform combinedTransform = rotation->matrix() * scale;

    // Apply the combined transformation to the rectangle item
    rect->setTransform(combinedTransform);

    // Create a view to display the scene
    QGraphicsView *view = new QGraphicsView(&scene);
    view->show();

    return app.exec();
}

This example demonstrates combining a rotation with a scaling transformation. The order of application matters in this case (rotation before scaling).



QTransform Class

  • Might require more code compared to QGraphicsRotation for simple rotations.
  • Offers finer control over the transformation matrix.
  • You can use it to perform rotations, translations, scaling, shearing, and other operations on graphics items.
  • Qt's QTransform class provides a more general approach to manipulating 2D and 3D transformations.

QGraphicsItem::setTransformOrigin

  • Can be combined with QGraphicsItem::setTransform (using a QTransform object) for more complex scenarios.
  • Useful for creating rotations that pivot around a specific point within the item.
  • This method allows you to specify the origin point around which transformations (including rotation) are applied.

Custom Transformations (QPainter)

  • Offers the most control but requires more low-level programming.
  • This involves manipulating the drawing operations within a paint event.
  • For highly customized rotations or transformations that don't fit into existing classes, you can use the QPainter class directly.
  • For highly customized transformations, the QPainter class offers the most flexibility.
  • If you need to pivot transformations around a specific point within the item, use QGraphicsItem::setTransformOrigin in conjunction with QTransform or QPainter.
  • For more complex transformations or finer control, consider QTransform.
  • If you need basic rotation functionality, QGraphicsRotation is a good choice for its simplicity.
AlternativeDescriptionProsCons
QTransformGeneral transformation class for 2D and 3DMore control over transformations, can combine rotations with other operationsMore complex to use for basic rotations
QGraphicsItem::setTransformOriginSets the origin point for transformations applied to an itemAllows rotation around a specific point within the itemRequires additional setup with QTransform or QPainter for transformations
QPainter (custom)Low-level manipulation of drawing operations within a paint eventProvides the most control over transformationsRequires more code and understanding of low-level graphics programming