Understanding QOpenGLExtraFunctions::glSamplerParameterfv() for OpenGL Rendering


Understanding QOpenGLExtraFunctions

  • Inheritance
    It inherits from QOpenGLFunctions, which gives you access to the core OpenGL functions that are guaranteed to be available on all platforms supported by Qt.
  • Purpose
    QOpenGLExtraFunctions is a class provided by Qt that allows you to access OpenGL functions that are not included in the core Qt OpenGL bindings. This is because Qt aims to provide a platform-independent API, while some OpenGL functions might be specific to certain operating systems or graphics card vendors.

glSamplerParameterfv() Function

  • Parameters
    • sampler: The sampler object to be modified.
    • pname: The parameter to be modified. This can be one of several symbolic constants that specify which sampler parameter you want to set, such as GL_TEXTURE_MIN_FILTER (to control minification filtering) or GL_TEXTURE_MAG_FILTER (for magnification filtering).
    • params: A pointer to an array of floating-point values that contain the new values for the parameter. The number of elements in the array depends on the specific parameter being modified.
  • Function Type
    glSamplerParameterfv() is an OpenGL function, not specific to Qt. It's used to set the parameters of a sampler object.

Example Usage (Outside of Qt GUI)

#include <glad/glad.h> // Assuming you're using GLAD to load OpenGL functions

// ... (after OpenGL context is set up)

// Create a sampler object
GLuint sampler;
glGenSamplers(1, &sampler);

// Set minification filter to linear
GLfloat minFilter = GL_LINEAR;
glSamplerParameterfv(sampler, GL_TEXTURE_MIN_FILTER, 1, &minFilter);

// ... (use the sampler object in your OpenGL rendering)

// Delete the sampler object when no longer needed
glDeleteSamplers(1, &sampler);
  • Use it when you need to control sampler object parameters in your OpenGL rendering code.
  • It's not directly related to Qt GUI development.
  • QOpenGLExtraFunctions::glSamplerParameterfv() provides a Qt-specific way to call the core OpenGL function glSamplerParameterfv().


#include <QtWidgets>
#include <QOpenGLWidget>
#include <glad/glad.h> // Assuming you're using GLAD to load OpenGL functions

class MyGLWidget : public QOpenGLWidget {
    Q_OBJECT

public:
    MyGLWidget() {
        // ... (other initialization)
    }

protected:
    virtual void initializeGL() override {
        // Initialize OpenGL context using GLAD
        if (!gladLoadGL()) {
            exit(-1); // Handle failure
        }

        // Create a sampler object
        glGenSamplers(1, &sampler);

        // Set minification filter to linear
        GLfloat minFilter = GL_LINEAR;
        QOpenGLExtraFunctions::glSamplerParameterfv(sampler, GL_TEXTURE_MIN_FILTER, 1, &minFilter);

        // ... (other OpenGL initialization)
    }

    virtual void paintGL() override {
        // Clear the screen
        glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
        glClear(GL_COLOR_BUFFER_BIT);

        // ... (your drawing code using the sampler object)

        // Swap buffers
        swapBuffers();
    }

private:
    GLuint sampler;
};

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    MyGLWidget widget;
    widget.resize(800, 600);
    widget.show();

    return app.exec();
}

In this example:

  1. We include necessary headers for Qt widgets, OpenGL, and GLAD.
  2. We create a MyGLWidget class that inherits from QOpenGLWidget.
  3. Inside initializeGL(), we use GLAD to load OpenGL functions.
  4. We create a sampler object and set its minification filter using QOpenGLExtraFunctions::glSamplerParameterfv().
  5. In paintGL(), we clear the screen, and (replace the comment with your actual drawing code that uses the created sampler object).
  6. main() creates a Qt application, our MyGLWidget, sets its size, and shows it.


Using the core OpenGL function directly

#include <glad/glad.h> // Assuming you're using GLAD to load OpenGL functions

// ... (after OpenGL context is set up)

// Create a sampler object
GLuint sampler;
glGenSamplers(1, &sampler);

// Set minification filter to linear
GLfloat minFilter = GL_LINEAR;
glSamplerParameterfv(sampler, GL_TEXTURE_MIN_ FILTER, 1, &minFilter);

// ... (use the sampler object in your OpenGL rendering)

// Delete the sampler object when no longer needed
glDeleteSamplers(1, &sampler);

This approach is the most common and works directly with the OpenGL API. It's essential to ensure you have loaded the necessary OpenGL functions using a library like GLAD before calling glSamplerParameterfv().

Using platform-specific function pointers (less common)

If you're working in a very low-level environment without a higher-level loader like GLAD, you might need to obtain function pointers for OpenGL functions manually using platform-specific mechanisms. This is a less common approach and requires more in-depth knowledge of your target platform's OpenGL function loading mechanisms.

  • If you're not using a function loader like GLAD, you might need to obtain function pointers manually (consider using a higher-level loader for better portability).
  • For most cases, using the core OpenGL function glSamplerParameterfv() directly is the recommended approach.