Retrieving 64-bit OpenGL Information with Qt: QOpenGLExtraFunctions::glGetInteger64i_v()
What it is
- It simplifies retrieving 64-bit integer (GLint64) information from OpenGL by handling context management and potential version compatibility issues.
- It's a wrapper around the core OpenGL function
glGetInteger64i_v()
. QOpenGLExtraFunctions::glGetInteger64i_v()
is a convenience function provided by the Qt framework'sQOpenGLExtraFunctions
class.
When to use it
- It's necessary for querying certain OpenGL state variables that return 64-bit integer values.
- You'll typically use this function when working with OpenGL ES 3.x or OpenGL 3.x and 4.x contexts in your Qt GUI application.
How it works
- Before using
glGetInteger64i_v()
, you must create aQOpenGLExtraFunctions
object and initialize it with a validQOpenGLContext
. This establishes the connection between your Qt application and the underlying OpenGL context.
- Before using
Function Call
- Once initialized, you can call
glGetInteger64i_v(target, index, data)
:target
: An OpenGL enum specifying the query target (e.g.,GL_MAX_FRAGMENT_TEXTURE_SIZE
).index
: An integer index within the target.data
: A pointer to aGLint64
variable where the retrieved data will be stored.
- Once initialized, you can call
Data Retrieval
- The function retrieves the requested 64-bit integer value from the OpenGL state and stores it in the memory location pointed to by
data
.
- The function retrieves the requested 64-bit integer value from the OpenGL state and stores it in the memory location pointed to by
Compatibility Considerations
- Qt's
QOpenGLExtraFunctions
class checks for compatibility and only exposes the function if it's supported in the current OpenGL context or if the necessary extensions are available. glGetInteger64i_v()
is not part of the core OpenGL functionality in older versions.
Additional Notes
glGetInteger64i_v()
is useful when dealing with larger data values or when explicitly required by an OpenGL extension you're using.- For basic OpenGL functionality, Qt provides functions like
glGetIntegerv()
that work with 32-bit integers.
In summary
- It simplifies context management and ensures compatibility with different OpenGL versions.
QOpenGLExtraFunctions::glGetInteger64i_v()
is a Qt-specific way to retrieve 64-bit integer information from OpenGL in a Qt GUI application.
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QWindow>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QOpenGLExtraFunctions>
class MyWindow : public QWindow {
Q_OBJECT
public:
MyWindow(QScreen *screen = nullptr);
~MyWindow() override;
protected:
void initialize();
void paintEvent(QPaintEvent *event) override;
private:
QOpenGLContext *context;
QOpenGLExtraFunctions *funcs;
GLint64 maxVertexTextureUnits;
};
MyWindow::MyWindow(QScreen *screen) : QWindow(screen) {
setSurfaceType(QWindow::OpenGLSurface);
}
MyWindow::~MyWindow() {
delete context;
}
void MyWindow::initialize() {
// Create an OpenGL context
context = new QOpenGLContext(this);
context->setFormat(QSurfaceFormat::defaultFormat());
context->setProfile(QSurfaceFormat::CoreProfile);
if (!context->create()) {
qFatal("Failed to create OpenGL context!");
}
if (!context->isOpenGLES()) {
qWarning("Application is not using OpenGL ES. Some features might not be available.");
}
// Make the context current
context->makeCurrent(this);
// Get function pointers for extended functionality
funcs = new QOpenGLExtraFunctions(context);
// Query for maximum vertex texture units
funcs->glGetInteger64i_v(GL_MAX_VERTEX_TEXTURE_UNITS, 0, &maxVertexTextureUnits);
qDebug() << "Maximum vertex texture units:" << maxVertexTextureUnits;
}
void MyWindow::paintEvent(QPaintEvent *event) {
// Your custom rendering code using OpenGL here
// (This example doesn't render anything for simplicity)
context->swapBuffers(this);
}
int main(int argc, char *argv[]) {
QGuiApplication app(argc, argv);
MyWindow window;
window.initialize();
window.show();
return app.exec();
}
#include "mywindow.moc"
- Include Necessary Headers
Include headers for Qt GUI classes (QGuiApplication
,QQmlApplicationEngine
,QWindow
), OpenGL context management (QOpenGLContext
), core OpenGL functions (QOpenGLFunctions
), and Qt's extended OpenGL functions (QOpenGLExtraFunctions
). - MyWindow Class
Define aMyWindow
class that inherits fromQWindow
.- It has member variables for the OpenGL context (
context
), extended function pointers (funcs
), and a variable to store the retrieved value (maxVertexTextureUnits
). - The constructor sets the surface type to
QWindow::OpenGLSurface
. - The destructor deletes the
context
object. - The
initialize()
function:- Creates a new
QOpenGLContext
with a core profile. - Makes the context current.
- Creates a
QOpenGLExtraFunctions
object to access extended OpenGL functions. - Calls
glGetInteger64i_v()
to query the maximum number of vertex texture units and stores it inmaxVertexTextureUnits
. - Prints the retrieved value using
qDebug()
.
- Creates a new
- The
paintEvent()
function is a placeholder for your actual rendering code using OpenGL functions.
- It has member variables for the OpenGL context (
- main Function
- Creates a
QGuiApplication
instance. - Creates a
MyWindow
object, initializes it usinginitialize()
, and shows it. - Runs the application event loop with
app.exec()
.
- Creates a
- Run the compiled application to see the maximum vertex texture units printed on the console.
- Include the Qt GUI development libraries when compiling. You can usually find instructions on Qt's documentation for your specific platform and compiler.
- Save the code as
mywindow.cpp
.
- If you're certain your target OpenGL version supports
glGetInteger64i_v()
, you can call it directly using theQOpenGLFunctions
class:
GLint64 maxVertexTextureUnits; funcs->glGetInteger64i_v(GL_MAX_VERTEX_TEXTURE_UNITS, 0, &maxVertexTextureUnits);
- This approach avoids the overhead of
QOpenGLExtraFunctions
, but make sure compatibility is ensured, especially for older OpenGL versions.
- If you're certain your target OpenGL version supports
Casting to 32-bit Integer (with caution)
- In some cases, the information you need might also be available through a 32-bit integer query. If you're confident the value won't exceed the 32-bit range on your target hardware, you can use
glGetIntegerv()
:
GLint maxVertexTextureUnits32; funcs->glGetIntegerv(GL_MAX_VERTEX_TEXTURE_UNITS, &maxVertexTextureUnits32); // Cast to 64-bit if necessary, but be cautious of potential data loss GLint64 maxVertexTextureUnits = static_cast<GLint64>(maxVertexTextureUnits32);
- Caution
This approach can lead to data loss if the actual value exceeds the 32-bit integer limit. Use it only if you're certain the value you're querying is guaranteed to be within the 32-bit range.
- In some cases, the information you need might also be available through a 32-bit integer query. If you're confident the value won't exceed the 32-bit range on your target hardware, you can use
Checking for Extension Availability
- If
glGetInteger64i_v()
is not part of the core functionality in your target OpenGL version, you might need to check for the presence of relevant extensions likeGL_ARB_query_objects
orGL_EXT_texture_filter_anisotropic
. - Qt's
QOpenGLContext
provides methods likehasExtension()
to check for extension support. - If the extension is available, you can use the corresponding extension functions to retrieve the information you need.
- If
Choosing the Right Alternative
- If you're dealing with potentially large values, using
glGetInteger64i_v()
or checking for extension availability is recommended to avoid data loss. - For wider compatibility,
QOpenGLExtraFunctions::glGetInteger64i_v()
provides a safer approach that handles version checks internally. - If compatibility with older versions is not a concern and you're sure
glGetInteger64i_v()
is supported, using it directly might be slightly more efficient. - The best alternative depends on your specific context and OpenGL version requirements.