Handling Menu Bar Interactions in Qt Widgets Applications


  • Handles action events
    These events typically involve user interaction with menu bar items, such as:

    • Clicking an action on the menu bar.
    • Hovering over an action with the mouse.
  • Reimplements QWidget::actionEvent()
    QMenuBar inherits from QWidget, and QWidget also has an actionEvent() function. By reimplementing it, QMenuBar can handle action events specific to the menu bar context.

  • Protected function
    This means it's not part of the public QMenuBar API and is intended for internal use by Qt or subclasses. You shouldn't directly call it in your code.

What happens inside actionEvent() (implementation details are hidden)

  • Based on the event type (e.g., clicking, hovering), QMenuBar performs necessary actions. This might involve:
    • Emitting signals like triggered(QAction*) when an action is clicked.
    • Highlighting the hovered action for visual feedback.
    • Interacting with the action's properties (enabled/disabled state).
  • Qt receives an QActionEvent object containing information about the specific event that occurred.

Key points to remember

  • To respond to user interactions with menu bar actions, connect to the relevant signals emitted by QMenuBar, such as triggered(QAction*). These signals provide information about the specific action that was triggered.
  • You don't need to implement QMenuBar::actionEvent() yourself. Qt handles it internally.


#include <QApplication>
#include <QMainWindow>
#include <QMenuBar>
#include <QAction>
#include <QMessageBox>

class MainWindow : public QMainWindow {
  Q_OBJECT

public:
  MainWindow(QWidget *parent = nullptr) : QMainWindow(parent) {
    // Create a menu bar
    menuBar = new QMenuBar(this);
    setMenuBar(menuBar);

    // Create a menu and actions
    fileMenu = menuBar->addMenu(tr("&File"));

    newAction = new QAction(tr("&New"), this);
    openAction = new QAction(tr("&Open..."), this);
    quitAction = new QAction(tr("&Quit"), this);

    // Add actions to the menu
    fileMenu->addAction(newAction);
    fileMenu->addAction(openAction);
    fileMenu->addAction(quitAction);

    // Connect to the "triggered" signal of each action
    connect(newAction, &QAction::triggered, this, &MainWindow::onNewClicked);
    connect(openAction, &QAction::triggered, this, &MainWindow::onOpenClicked);
    connect(quitAction, &QAction::triggered, qApp, QApplication::quit);
  }

private slots:
  void onNewClicked() {
    QMessageBox::information(this, "New File", "A new file has been created!");
  }

  void onOpenClicked() {
    // Implement your open file functionality here
  }

  QMenuBar* menuBar;
  QMenu* fileMenu;
  QAction* newAction;
  QAction* openAction;
  QAction* quitAction;
};

int main(int argc, char *argv[]) {
  QApplication app(argc, argv);
  MainWindow window;
  window.show();
  return app.exec();
}

This code:

  1. Creates a QMenuBar and adds it to the main window.
  2. Creates a menu ("File") and three actions ("New", "Open...", "Quit").
  3. Adds the actions to the menu.
  4. Connects the triggered signal of each action to a slot in the MainWindow class. These slots handle user clicks on the corresponding actions.

In this example, the actionEvent() function behind the scenes detects the user clicking an action and emits the triggered signal. The connected slots (onNewClicked, onOpenClicked) are then executed based on the clicked action.



Connect to signals emitted by QMenuBar

This is the recommended approach. QMenuBar emits various signals related to user interaction with its actions. You can connect to these signals using Qt's signals and slots mechanism to define custom behavior for different events:

  • hovered(QAction):* Emitted when the mouse hovers over an action on the menu bar. You can use this to provide visual feedback, like highlighting the hovered action.
  • triggered(QAction):* Emitted when an action on the menu bar is clicked. You can connect to this signal to perform an action based on the clicked action (like in the previous example).

Subclass QMenuBar (not recommended)

While less common, you can technically subclass QMenuBar and reimplement its virtual functions like mousePressEvent() or mouseMoveEvent() to handle specific user interactions. However, this approach is generally discouraged as it requires more code and can be less maintainable compared to using signals and slots.

Use Qt Designer (for UI creation)

Qt Designer, a visual UI designer tool included in Qt Creator, allows you to create menu bars and connect actions to slots visually. This simplifies the process without needing to write extensive code for connecting signals and slots.