Drawing Image Fragments in Qt GUI: Exploring QPainter::drawPixmapFragments()
Purpose
- It offers more control over the placement and scaling of the pixmap fragments compared to
QPainter::drawPixmap()
. - This function is used to draw one or more sub-rectangles (fragments) from a pixmap onto a Qt widget or other painting device.
Breakdown
- You'll have a
QPainter
object instantiated, which serves as the "drawing context" for your GUI elements.
- You'll have a
QPixmapFragment Array
- You need to create an array of
QPixmapFragment
objects. EachQPixmapFragment
defines:sourceRect
: The sub-rectangle within the pixmap to draw (specified bysourceLeft
,sourceTop
,width
,height
).targetRect
: The rectangle on the widget where the fragment will be drawn (can be scaled or transformed).scale
(optional): A scaling factor applied to the fragment during drawing (defaults to 1.0 for no scaling).
- You need to create an array of
drawPixmapFragments() Function Call
- Pass the following arguments:
fragments
: Pointer to theQPixmapFragment
array you created.fragmentCount
: The number of fragments in the array.pixmap
: TheQPixmap
object containing the source image data.hints
(optional): A combination ofQPainter::PixmapFragmentHint
flags that control rendering behavior (e.g.,QPainter::OpaqueHint
for efficient handling of opaque fragments).
- Pass the following arguments:
Example
#include <QApplication>
#include <QWidget>
#include <QPainter>
#include <QPixmap>
class MyWidget : public QWidget {
public:
MyWidget() {
// Load the pixmap
pixmap = new QPixmap("image.png");
}
protected:
void paintEvent(QPaintEvent *event) override {
QPainter painter(this);
// Define fragment rectangles
QRectF sourceRect1(0, 0, 100, 50); // Top-left corner of pixmap
QRectF sourceRect2(150, 75, 75, 100); // Bottom-right corner of pixmap
QRectF targetRect1(20, 20, 200, 100);
QRectF targetRect2(100, 150, 150, 200);
// Create fragment objects (scaling targetRect1 by 2x)
QPainter::PixmapFragment fragments[2] = {
QPainter::PixmapFragment::create(targetRect1.center(), sourceRect1, targetRect1.width() / sourceRect1.width(), 1.0),
QPainter::PixmapFragment::create(targetRect2.center(), sourceRect2, 1.0, targetRect2.height() / sourceRect2.height())
};
// Draw the fragments
painter.drawPixmapFragments(fragments, 2, *pixmap, QPainter::OpaqueHint);
}
private:
QPixmap *pixmap;
};
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
MyWidget widget;
widget.show();
return app.exec();
}
In this example, the code draws two scaled fragments from the image.png
pixmap onto the widget.
Key Points
- The
QPixmapFragmentHint
flags provide options for optimizing drawing performance based on the transparency of your fragments. - For simpler scenarios where you want to draw the entire pixmap at its original size, use
QPainter::drawPixmap()
. - Use
QPainter::drawPixmapFragments()
when you need to draw specific portions of a pixmap or apply custom scaling/transformation.
Drawing with Rotation
#include <QtGlobal>
// ... (other includes)
void drawRotatedFragment(QPainter *painter, const QPixmap& pixmap, const QRectF& sourceRect,
const QPointF& targetCenter, qreal rotationAngle) {
QTransform transform;
transform.translate(targetCenter);
transform.rotate(rotationAngle);
transform.translate(-sourceRect.center());
QPainter::PixmapFragment fragment = QPainter::PixmapFragment::create(
transform.mapRect(sourceRect), sourceRect, 1.0, 1.0);
painter->drawPixmapFragments(&fragment, 1, pixmap, QPainter::SmoothHint);
}
// ... (usage in paintEvent)
drawRotatedFragment(painter, myPixmap, sourceRect, targetCenter, 45.0);
This code defines a function drawRotatedFragment
that takes a QPixmap
, a sourceRect
within the pixmap, a targetCenter
for placement, and a rotationAngle
. It creates a transformation that rotates the fragment around its center and then draws it using drawPixmapFragments
with QPainter::SmoothHint
for anti-aliasing during rotation.
Drawing Tiled Fragments
#include <cmath>
// ... (other includes)
void drawTiledFragments(QPainter *painter, const QPixmap& tilePixmap, const QRect& targetRect) {
int tileWidth = tilePixmap.width();
int tileHeight = tilePixmap.height();
int numTilesX = std::ceil(targetRect.width() / static_cast<double>(tileWidth));
int numTilesY = std::ceil(targetRect.height() / static_cast<double>(tileHeight));
for (int y = 0; y < numTilesY; ++y) {
for (int x = 0; x < numTilesX; ++x) {
QRectF sourceRect(0, 0, tileWidth, tileHeight);
QRectF targetRectPart(targetRect.x() + x * tileWidth, targetRect.y() + y * tileHeight,
tileWidth, tileHeight);
if (targetRectPart.intersects(targetRect)) {
// Clip the source rect if necessary to fit within target area
sourceRect &= QRectF(0, 0, tileWidth, tileHeight);
painter->drawPixmapFragments(
&QPainter::PixmapFragment::create(targetRectPart.center(), sourceRect, 1.0, 1.0),
1, tilePixmap, QPainter::OpaqueHint);
}
}
}
}
// ... (usage in paintEvent)
drawTiledFragments(painter, myTilePixmap, targetRect);
This code implements drawTiledFragments
that takes a tilePixmap
, and a targetRect
to be filled with the tiles. It calculates the number of tiles needed horizontally and vertically to cover the target area. It iterates through each tile position, checks if it falls within the target rectangle, and then draws the appropriate clipped sourceRect
from the tilePixmap
using drawPixmapFragments
.
QPainter::drawPixmap() with Clipping
- Set a clipping region on the
QPainter
object usingsetClipRect()
before callingdrawPixmap()
. This restricts the drawing to the defined rectangle, effectively achieving a similar result to drawing a fragment. - If you only need to draw a specific rectangular area of the pixmap, you can use
QPainter::drawPixmap()
with clipping.
QRect targetRect(20, 20, 200, 100); // Area to draw
painter.setClipRect(targetRect);
painter.drawPixmap(0, 0, *pixmap); // Draw entire pixmap with clipping applied
Subclassing QLabel or QWidget
- Within
paintEvent()
, you have full control over the drawing process. You can useQPainter
methods likedrawImage()
ordrawPart()
to draw specific portions of the pixmap based on your requirements. - For more complex scenarios or custom drawing behavior, consider subclassing
QLabel
orQWidget
and overriding thepaintEvent()
method.
Third-Party Image Processing Libraries
- These libraries provide functions for cropping, scaling, rotating, and applying various effects to images, which can then be drawn onto your Qt widgets using
QPainter
. - Qt offers built-in image manipulation capabilities through the
QImage
class.
- For complex image processing tasks, consider using third-party libraries that specialize in image manipulation.
- If you require more control over drawing or transformations, subclassing
QLabel
orQWidget
and usingpaintEvent()
provides more flexibility. - For simple cases where you just need to draw a rectangular portion of an image,
QPainter::drawPixmap()
with clipping might suffice.