Beyond QPaintDeviceWindow: Alternatives for Custom Drawing in Qt GUI


What is QPaintDeviceWindow?

In Qt, QPaintDeviceWindow is a class that inherits from both QWindow and QPaintDevice. This means it combines the functionality of a window (for displaying content on the screen) with the ability to act as a canvas for drawing using QPainter.

Key Features

  • Painting
    Allows you to directly draw on the window using QPainter. This gives you fine-grained control over the window's appearance.
  • Window and Paint Device
    Provides a window-like interface for displaying custom-drawn content. You can control its size, position, visibility, and other window-related aspects.

When to Use QPaintDeviceWindow

  • High-Performance Drawing
    In scenarios where performance is critical, QPaintDeviceWindow can be more efficient than using a series of widgets because it avoids the overhead of managing multiple widgets.
  • Custom-Drawn Content
    If you need to create a window whose appearance cannot be achieved using standard Qt widgets or layouts, QPaintDeviceWindow offers a powerful way to render custom graphics.

How to Use QPaintDeviceWindow

  1. #include <QPaintDeviceWindow>
    
  2. Create an Instance

    QPaintDeviceWindow* window = new QPaintDeviceWindow();
    
  3. Set Window Properties (Optional)
    You can configure the window's size, position, title, and other properties as needed using methods like setGeometry(), setTitle(), etc.

  4. Override paintEvent()
    The paintEvent() function is called whenever the window needs to be repainted. This is where you use QPainter to draw your custom content:

    void MyPaintDeviceWindow::paintEvent(QPaintEvent* event) {
        QPainter painter(this);
    
        // Draw your custom graphics here using painter methods
        painter.drawLine(0, 0, 100, 100);
        painter.drawRect(50, 50, 150, 150);
    }
    
  5. Show the Window

    window->show();
    

Additional Considerations

  • For simpler scenarios where you only need basic drawing capabilities on a widget, consider using QWidget's paintEvent() instead. QPaintDeviceWindow is more suitable for more complex custom drawing needs.
  • QPaintDeviceWindow does not handle user interaction by default. You may need to implement event handling for mouse clicks, drags, etc., if your application requires it.


Example 1: Drawing Simple Shapes

This example shows how to draw a line and a rectangle on a QPaintDeviceWindow:

#include <QApplication>
#include <QPaintDeviceWindow>
#include <QPainter>

class MyPaintDeviceWindow : public QPaintDeviceWindow {
    Q_OBJECT

public:
    MyPaintDeviceWindow(const QSize& size) : QPaintDeviceWindow(size) {}

protected:
    void paintEvent(QPaintEvent* event) override {
        QPainter painter(this);

        // Draw a line
        painter.drawLine(0, 0, width(), height());

        // Draw a rectangle
        painter.drawRect(50, 50, 100, 150);
    }
};

int main(int argc, char* argv[]) {
    QApplication app(argc, argv);

    MyPaintDeviceWindow window(QSize(300, 200));
    window.setTitle("Simple Drawing");
    window.show();

    return app.exec();
}

Example 2: Drawing Text

This example demonstrates how to draw text on a QPaintDeviceWindow:

#include <QApplication>
#include <QPaintDeviceWindow>
#include <QPainter>
#include <QFont>

class TextWindow : public QPaintDeviceWindow {
    Q_OBJECT

public:
    TextWindow(const QSize& size) : QPaintDeviceWindow(size) {}

protected:
    void paintEvent(QPaintEvent* event) override {
        QPainter painter(this);

        // Set font and text color
        QFont font("Arial", 20);
        painter.setFont(font);
        painter.setPen(Qt::blue);

        // Draw text at a specific position
        painter.drawText(50, 50, "Hello, Qt!");
    }
};

int main(int argc, char* argv[]) {
    QApplication app(argc, argv);

    TextWindow window(QSize(250, 100));
    window.setTitle("Text Example");
    window.show();

    return app.exec();
}

Example 3: Drawing Custom Graphics

This example showcases how to draw a custom polygon on a QPaintDeviceWindow:

#include <QApplication>
#include <QPaintDeviceWindow>
#include <QPainter>
#include <QPolygon>

class PolygonWindow : public QPaintDeviceWindow {
    Q_OBJECT

public:
    PolygonWindow(const QSize& size) : QPaintDeviceWindow(size) {}

protected:
    void paintEvent(QPaintEvent* event) override {
        QPainter painter(this);

        // Define a polygon with five points
        QPolygon polygon;
        polygon << QPoint(50, 50) << QPoint(150, 100) << QPoint(200, 50)
                << QPoint(100, 150) << QPoint(50, 100);

        // Set pen and fill color
        painter.setPen(Qt::red);
        painter.setBrush(Qt::lightGray);

        // Draw the polygon
        painter.drawPolygon(polygon);
    }
};

int main(int argc, char* argv[]) {
    QApplication app(argc, argv);

    PolygonWindow window(QSize(300, 200));
    window.setTitle("Custom Polygon");
    window.show();

    return app.exec();
}


Using Standard Qt Widgets

  • QWidget with paintEvent()
    The most common approach is to use a standard QWidget subclass and override its paintEvent() function. This allows you to draw custom content directly on the widget using QPainter. This is suitable for simpler scenarios where the widget's appearance needs to be customized beyond the default styles.

Using a QGraphicsView with a Custom Scene

  • QGraphicsScene
    Create a QGraphicsScene object and populate it with custom QGraphicsItem subclasses representing your visual elements. A QGraphicsView widget can then be used to display the scene. This approach provides a more structured way to manage complex graphics and supports features like transformations, interactions, and animations.

Using OpenGL or Vulkan

  • Qt's OpenGL or Vulkan Bindings
    If you need high-performance graphics rendering or require access to low-level graphics hardware features, Qt provides bindings for OpenGL and Vulkan. Be aware that these APIs have a steeper learning curve compared to using Qt widgets directly.

Choosing the Right Alternative

  • High-Performance Rendering or Low-Level Hardware Access
    Use OpenGL or Vulkan.
  • Structured Graphics with Transformations/Interactions
    Use QGraphicsScene with QGraphicsView.
  • Simple Drawing
    Use QWidget with paintEvent().
  • For complex user interactions, consider using widgets or QGraphicsScene in conjunction with Qt's event handling mechanisms.
  • QPaintDeviceWindow can be more efficient than widgets for very specific cases due to reduced overhead. However, it requires more manual handling of events and updates.