Alternatives to QGraphicsItem::setActive() for Focus and Selection in Qt
Purpose
- Activated items typically receive keyboard focus and might have a visual indication of being selected.
- Controls the activation state of a
QGraphicsItem
within aQGraphicsScene
.
Arguments
bool active
:true
: Activates the item if the scene is active.false
: Deactivates the item.
Behavior
- When
setActive(false)
is called:- The item's panel is deactivated regardless of the scene's activity or the item's presence in a scene.
- When
setActive(true)
is called:- If the item is already in an active scene, the item's panel (a concept related to internal handling) is activated.
- If the item is not in an active scene:
- The
active
parameter determines the panel's activation state when the scene becomes active or the item is added to a scene.true
: Panel is activated.false
: Panel remains deactivated.
- The
Key Points
setActive()
works in conjunction with the scene's activity state.- The concept of a "panel" is internal to Qt and might not be directly visible in your application's code.
- Activation primarily affects keyboard focus and potentially visual cues for selection.
Example
#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsRectItem>
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
// Create a scene and add a rectangle item
QGraphicsScene scene;
QGraphicsRectItem *item = new QGraphicsRectItem(0, 0, 100, 50);
scene.addItem(item);
// Initially deactivate the item
item->setActive(false);
// ... (other code)
// When needed, activate the item
item->setActive(true);
// ...
return app.exec();
}
In this example, the rectangle item is initially deactivated. When you want to give it keyboard focus and potentially make it visually selected, you'd call item->setActive(true)
.
Additional Considerations
- Consider using
setFocus()
for more granular control over keyboard focus within a scene. - Specific behaviors might vary depending on the item type and your application's implementation.
QGraphicsItem::isActive()
can be used to query the current activation state of an item.
Example 1: Deactivating All Items in a Scene
This code iterates through all items in a scene and deactivates them:
void deactivateAllItems(QGraphicsScene* scene) {
foreach (QGraphicsItem* item, scene->items()) {
item->setActive(false);
}
}
You can call this function when you want to clear the selection or focus within the scene.
Example 2: Activating an Item When Clicked
This code connects the mousePressEvent
signal of a QGraphicsItem
to a slot that activates the item:
void MyGraphicsItem::mousePressEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) {
setActive(true);
// Optionally, update the item's appearance to indicate selection
}
QGraphicsItem::mousePressEvent(event);
}
This allows the user to activate the item by clicking on it.
Example 3: Highlighting Active Items
This code demonstrates how to visually indicate the active item using a custom QGraphicsItem
class:
class HighlightableItem : public QGraphicsRectItem {
Q_OBJECT
public:
HighlightableItem(const QRectF& rect) : QGraphicsRectItem(rect) {}
protected:
void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget) override {
painter->setBrush(isActive() ? Qt::lightGray : Qt::white);
painter->drawRect(boundingRect());
}
};
In this example, the paint()
method of the HighlightableItem
class sets the brush color to light gray if the item is active, and white otherwise. This provides a visual cue for the user.
setFocus()
- Example:
- Use this if you need to manage focus independently of scene activation or visual selection cues.
- Provides more granular control over keyboard focus within a scene.
// Activate and give focus to an item
item->setActive(true);
item->setFocus();
setSelected()
- Example:
- Use this if you want to visually highlight selected items without necessarily affecting keyboard focus.
- Primarily used for managing selection state, which might be visually indicated.
// Select an item (might involve visual change)
item->setSelected(true);
Custom Event Handling
- Example:
- This approach offers maximum flexibility for defining custom selection logic and visual cues.
- Implement custom event handlers (e.g.,
mousePressEvent
,keyPressEvent
) to manage focus and selection behavior tailored to your application.
void MyGraphicsItem::mousePressEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) {
// Implement custom selection logic based on conditions,
// potentially using setFocus() or setSelected()
}
QGraphicsItem::mousePressEvent(event);
}
- If you require more control over focus or selection behavior, consider using
setFocus()
,setSelected()
, or custom event handling based on your specific requirements. - If you need both keyboard focus and visual selection cues that follow Qt's conventions,
setActive()
might be a good initial choice.