Controlling C++ Standard Template Library (STL) in CMake for Android Development
Purpose
- The STL provides essential data structures and algorithms for C++.
- Controls the Standard Template Library (STL) implementation used when building C++ code for Android.
Availability
- Introduced in CMake version 3.4.
Values
- Deprecated values (no longer supported)
gnustl_static
,gnustl_shared
,stlport_static
,stlport_shared
,gabi++_static
,gabi++_shared
c++_shared
: Links against a shared version oflibc++
.c++_static
: Links against a static version oflibc++
.system
: Uses the system's default STL (typicallygnustl_shared
).none
: No STL is linked (not recommended for most projects).
Setting the Variable
- Command Line
Use-DANDROID_STL=value
when invoking CMake. - CMakeLists.txt
Useset(CMAKE_ANDROID_STL_TYPE "value")
before creating your target.
Impact on Compilation
- CMake automatically configures these settings based on the chosen STL.
- The chosen
CMAKE_ANDROID_STL_TYPE
value influences compiler flags and linker settings.
Choosing the Right Value
- c++_shared
Use this if you want to share the STL across multiple applications (less common). Be aware of potential compatibility issues with older Android versions. - c++_static
Use this if you need more control over the STL or if the system's STL is unavailable. However, it can increase binary size. - system (default if not set)
Generally recommended for most Android projects as it leverages the system's pre-installed STL.
Important Considerations
- Deprecated Values
Avoid using the deprecated STL types (gnustl_static
,gnustl_shared
, etc.) as they might not be supported in newer NDK versions. - Gradle Integration
If using Gradle, it might override your CMake settings. Coordinate the STL configuration between CMake and Gradle. - NDK Compatibility
Ensure your chosen STL is supported by your Android NDK version. Refer to the NDK documentation for guidance.
Setting in CMakeLists.txt
# Use system's default STL (recommended for most projects)
set(CMAKE_ANDROID_STL_TYPE SYSTEM)
# Create your target here
add_executable(my_cpp_app main.cpp)
Setting on Command Line
# Use static libc++
cmake -DANDROID_STL=c++_static ..
# Build the project
make
Using c++_shared (less common)
# Use shared libc++ (be aware of potential compatibility issues)
set(CMAKE_ANDROID_STL_TYPE c++_shared)
# Create your target here
add_library(my_cpp_lib main.cpp)
Using the System's Default STL
- This is the recommended approach for most projects. Setting
CMAKE_ANDROID_STL_TYPE
toSYSTEM
leverages the STL pre-installed on the Android device, ensuring compatibility and minimizing build complexity.
Manually Specifying Linker Flags (Advanced)
Using a Different Build System
- If
CMAKE_ANDROID_STL_TYPE
doesn't meet your specific needs, consider alternative build systems like NDK'sndk-build
. However, this requires adapting your build process and might not be as integrated with modern development workflows as CMake.
Approach | Pros | Cons |
---|---|---|
CMAKE_ANDROID_STL_TYPE (Recommended) | Simple, compatible, well-supported | Limited control over specific STL version |
Manual Linker Flags (Advanced) | Full control over STL selection | Complex setup, error-prone, requires deep CMake knowledge |
Different Build System (NDK-Build) | More control over specific build options | More complex setup, requires different workflow |
In most cases, sticking with CMAKE_ANDROID_STL_TYPE
and choosing the appropriate value (SYSTEM
, c++_static
, or c++_shared
) is the recommended approach. It offers a balance of control and ease of use for Android C++ development.