Leveraging System Information for Tailored CMake Builds: Examples and Alternatives


CMake System Variables

CMake provides predefined variables that offer information about the system where the build process is taking place. These variables are particularly useful for tailoring your project's build configuration to specific operating systems, compilers, and architectures.

CMAKE_SYSTEM

  • Conditional Usage
    Utilize conditional statements like if or else to check the value of CMAKE_SYSTEM and adjust your build settings accordingly.
  • Composite Name
    This variable combines the operating system name (CMAKE_SYSTEM_NAME) and its version (CMAKE_SYSTEM_VERSION) into a single string. The format is typically ${CMAKE_SYSTEM_NAME}-${CMAKE_SYSTEM_VERSION}.
    • Example: If you're building on Ubuntu 22.04, CMAKE_SYSTEM might be set to "Linux-22.04".

Example: Building for Different Operating Systems

if(CMAKE_SYSTEM MATCHES "Linux")
  # Define Linux-specific compiler flags
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
elseif(CMAKE_SYSTEM MATCHES "Windows")
  # Define Windows-specific compiler flags
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3")
else()
  message(WARNING "Unsupported operating system: ${CMAKE_SYSTEM}")
endif()

Key Points

  • This variable is especially valuable for cross-platform builds, where you need to adapt the build process for different target systems.
  • Use conditionals (if, else) to leverage the information in your build scripts.
  • CMAKE_SYSTEM is derived from CMAKE_SYSTEM_NAME and CMAKE_SYSTEM_VERSION.
  • CMAKE_SYSTEM_PROCESSOR: The architecture of the system (e.g., "x86_64", "arm64").
  • CMAKE_SYSTEM_VERSION: The version of the operating system (e.g., "22.04", "10.0").
  • CMAKE_SYSTEM_NAME: The name of the operating system (e.g., "Linux", "Windows", "Darwin" for macOS).


Building with Different Compiler Flags

# Define base compiler flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g")

# Add optimization flags for non-debug builds
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()

# Add specific flags based on the system
if(CMAKE_SYSTEM MATCHES "Linux")
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
elseif(CMAKE_SYSTEM MATCHES "Windows")
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3")
endif()

This code defines base compiler flags (-g for debugging) and then adds optimization (-O3) for non-debug builds. It leverages CMAKE_SYSTEM to include additional platform-specific flags (-Wall and -Wextra for Linux, /W3 for Windows).

Conditional Linking with System Libraries

find_package(Threads REQUIRED)  # Assuming Threads package is available

if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
  # Link with Windows-specific libraries (if needed)
  target_link_libraries(my_target winsock ws2_32)
endif()

target_link_libraries(my_target Threads::Threads)

This code finds the Threads package (assuming it's available) and then uses CMAKE_SYSTEM_NAME to conditionally link with Windows-specific libraries (winsock and ws2_32). It always links with the Threads library, regardless of the system.

Using System Information in Code Generation

configure_file(version.h.in version.h COPYONLY)

if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
  string(APPEND VERSION_H_CONTENT "#define ARCHITECTURE_x86_64\n")
elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64")
  string(APPEND VERSION_H_CONTENT "#define ARCHITECTURE_arm64\n")
else()
  message(WARNING "Unsupported architecture: ${CMAKE_SYSTEM_PROCESSOR}")
endif()

append_configure_file(version.h.in ${CMAKE_BINARY_DIR}/version.h)

This code uses configure_file to copy a template header file (version.h.in) and dynamically adds a definition based on the system's architecture (CMAKE_SYSTEM_PROCESSOR). It appends the content to the generated version.h file.



Other Built-in CMake Variables

CMake offers a range of variables that provide various system details:

  • CMAKE_STRIP: Tool for stripping symbols from executables.
  • CMAKE_RANLIB: Tool for creating library Ranlib symbols.
  • CMAKE_AR: Archiver tool for creating libraries.
  • CMAKE_SIZEOF_VOID_P: Size of a pointer on the system.
  • CMAKE_C_FLAGS, CMAKE_CXX_FLAGS: Default compiler flags for C and C++.
  • CMAKE_C_COMPILER, CMAKE_CXX_COMPILER: The compiler used for C and C++ respectively.

Consult the CMake documentation for a complete list:

Using CMAKE_CROSSCOMPILE_TARGET

  • You can then use standard shell commands like $(CC) to access the cross-compiler within your CMake scripts.
  • It sets environment variables for the cross-compilation toolchain (e.g., compiler, linker).
  • This is helpful for cross-compilation scenarios, where you're building for a different architecture.

Custom Commands and External Tools

  • Parse the output of these commands within your CMake scripts using string manipulation functions.
  • Use the execute_process command to run external tools (like sysctl on macOS or uname on Linux) to gather specific system details.
  • In certain cases, you might need more granular information or functionality beyond what CMake provides.

Platform-Specific CMake Modules

  • This approach promotes reusability and code organization for cross-platform projects.
  • These modules can encapsulate logic for interacting with system utilities or libraries on specific platforms.
  • For complex platform-specific configurations, consider creating custom CMake modules.

Choosing the Right Approach

The best alternative depends on your specific needs and the level of detail you require:

  • For highly specific system details, consider custom commands or platform-specific modules.
  • For compiler information, compiler flags, or cross-compilation, use the appropriate built-in variables or CMAKE_CROSSCOMPILE_TARGET.
  • If you need basic system information like OS name or version, CMAKE_SYSTEM is usually sufficient.