Understanding CMake's GLOBAL_DEPENDS_NO_CYCLES Property
What it Does
- Setting
GLOBAL_DEPENDS_NO_CYCLES
toON
prohibits any type of dependency cycle, including those involving static libraries. - CMake automatically analyzes these dependencies when generating the build system. By default, it allows cycles as long as they consist entirely of static libraries.
GLOBAL_DEPENDS_NO_CYCLES
is a CMake property that enforces the absence of cycles (circular dependencies) within the overall dependency graph of your project's targets.
Why You Might Use It
- Enforcing acyclic dependencies helps to:
- Improve build clarity and maintainability.
- Potentially prevent build errors or unexpected behavior that can arise from circular dependencies.
- Simplify the build process by making it more deterministic.
Example Usage
set(GLOBAL_DEPENDS_NO_CYCLES ON) # Disallow all dependency cycles
# Your target definitions and dependencies here
add_executable(my_executable source1.cpp source2.cpp)
target_link_libraries(my_executable another_library)
Things to Consider
- If you encounter issues due to legitimate cycles, consider restructuring your code or using alternative approaches to manage dependencies.
- Use this property judiciously based on your project's specific requirements.
- While some projects benefit from acyclic dependencies, others might have legitimate reasons for having them (e.g., header-only libraries).
- Remember that CMake properties are case-sensitive, so ensure you use the correct capitalization (
GLOBAL_DEPENDS_NO_CYCLES
). - For debugging purposes, you can use the
GLOBAL_DEPENDS_DEBUG_MODE
property to see detailed information about CMake's dependency graph analysis.
Scenario 1: Disallowing All Cycles (Recommended)
This example shows a project enforcing a strict no-cycle policy:
set(GLOBAL_DEPENDS_NO_CYCLES ON)
# Target definitions (acyclic)
add_library(libraryA fileA.cpp)
add_library(libraryB fileB.cpp)
add_executable(my_executable main.cpp)
target_link_libraries(my_executable libraryA libraryB)
In this case, libraryA
and libraryB
have a healthy dependency relationship where one doesn't depend on the other (or indirectly through other targets). They are then linked to the executable my_executable
.
Scenario 2: Allowed Static Library Cycle (Default Behavior)
# No explicit GLOBAL_DEPENDS_NO_CYCLES setting (default allows static library cycles)
add_library(libraryA fileA.cpp)
add_library(libraryB fileB.cpp)
target_link_libraries(libraryA libraryB) # Cycle here (static libraries)
target_link_libraries(my_executable libraryA)
In this scenario, libraryA
and libraryB
have a circular dependency, which is typically allowed for static libraries by default. However, if you set GLOBAL_DEPENDS_NO_CYCLES
to ON
, this would be flagged as an error.
Scenario 3: Handling Legitimate Cycles
If your project has a well-defined reason for a cycle (e.g., header-only library), you might need to adjust your approach:
Option A: Restructure Code (Preferred)
- If possible, refactor your code to break the cycle. For example, move some common functionality to a separate header-only library that both targets can include.
Option B: Suppress Error for Specific Target (Less Preferred)
- If refactoring isn't feasible, you can use the
target_link_libraries
command with theFORCE_STATIC
option for specific libraries within a cycle, but use this with caution as it might lead to unexpected behavior (use only if absolutely necessary).
- While
GLOBAL_DEPENDS_NO_CYCLES
can improve build clarity, it's not a silver bullet. Consider your project's specific needs and use it judiciously. If you encounter errors due to legitimate cycles, explore alternative approaches to manage dependencies.
Refactoring Code
- This is the most recommended approach. By restructuring your code to eliminate circular dependencies, you improve project maintainability and potentially build speed. Here are some strategies:
- Move common code to header-only libraries
If two targets depend on each other for header files, create a separate header-only library containing the common code. This breaks the cycle as both targets can include the header-only library. - Extract functionality into separate libraries
If two targets share functionality beyond headers, consider extracting that functionality into a separate library. This creates a more modular design and breaks the cycle.
- Move common code to header-only libraries
Using Header-Only Libraries
- If the reason for the cycle is purely header dependencies, consider creating header-only libraries. These libraries only provide header files for compilation and don't need linking. However, be aware that header-only libraries can increase compile times and might not be suitable for all scenarios.
Manual Dependency Management (Less Preferred)
- This approach requires careful planning and is generally not recommended. You'd manually ensure build order and manage dependencies through file inclusion and compilation flags. This can be error-prone and difficult to maintain in complex projects.
Accepting Cycles in Specific Cases (Least Preferred)
- If you have a very well-defined reason for a cycle (e.g., a well-designed singleton pattern), you might choose to accept it. However, proceed with caution as cycles can lead to unexpected build behavior and make debugging more challenging.
- Accepting cycles should be a last resort and only for well-understood cases.
- Manual dependency management is generally discouraged due to complexity and error-proneness.
- Consider header-only libraries if the cycle involves pure header dependencies.
- Always prioritize refactoring to eliminate cycles whenever possible. This provides the most maintainable and potentially fastest build solution.