Understanding IMPORTED_LINK_INTERFACE_LANGUAGES_CONFIG in CMake
Context
- Linking refers to the process of combining object files from different targets to create an executable or library.
- Targets can be created within your project (local targets) or imported from external projects (imported targets).
- In CMake, targets represent the building blocks of your project, such as executables, libraries, or custom commands.
IMPORTED_LINK_INTERFACE_LANGUAGES_CONFIG Property
- The
<CONFIG>
part allows you to set this information for different build configurations (e.g.,Debug
,Release
). - It specifies the programming languages used to create the object files within the imported target for a particular configuration.
- This property is associated with imported targets (targets from other projects).
Purpose
- This is crucial for correct linking and avoiding compatibility issues.
- It ensures that the linker uses the appropriate compiler flags and libraries specific to the languages involved.
- CMake uses this property to determine how to link against the imported target.
When to Use
- However, if you're integrating an imported target whose build system didn't set this property correctly, you might need to set it manually.
- This property is typically set by the build system that generates the imported target. You wouldn't normally modify it directly in your CMakeLists.txt.
Example
# Hypothetical CMakeLists.txt from another project (creating "my_library")
# (This part wouldn't be in your project)
add_library(my_library SHARED source.cpp)
set_target_properties(my_LIBRARY PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES_DEBUG "C++"
IMPORTED_LINK_INTERFACE_LANGUAGES_RELEASE "C++"
)
- In your project's CMakeLists.txt:
# Assuming "my_library" is imported correctly
target_link_libraries(my_program PUBLIC IMPORTED::my_library)
- CMake will use the appropriate C++ compiler and libraries when linking your
my_program
with the importedmy_library
.
- You usually wouldn't modify it directly unless necessary.
- This information is crucial for the linker to use the correct compiler flags and libraries.
- It specifies the programming languages used to create the object files within the imported target for a specific configuration.
IMPORTED_LINK_INTERFACE_LANGUAGES_CONFIG
is a target property for imported targets.
Scenario
- You have an external library (
my_mixed_lib
) built with both C and C++ code, but the build system didn't set theIMPORTED_LINK_INTERFACE_LANGUAGES_CONFIG
property correctly.
CMakeLists.txt in your project
# Assuming "my_mixed_lib" is imported but missing the property
find_package(MyMixedLib REQUIRED) # Replace with your actual find_package call
# Set the property manually (might not be ideal in most cases)
set_target_properties(MyMixedLib::my_mixed_lib PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES_DEBUG "C;C++"
IMPORTED_LINK_INTERFACE_LANGUAGES_RELEASE "C;C++"
)
target_link_libraries(my_program PUBLIC IMPORTED::MyMixedLib::my_mixed_lib)
- We use
find_package
to import the external library (MyMixedLib
). - Since the build system didn't set the property, we manually set
IMPORTED_LINK_INTERFACE_LANGUAGES_CONFIG
usingset_target_properties
. - We specify
C;C++
for bothDEBUG
andRELEASE
configurations, indicating that the library contains object files compiled with both C and C++ languages. - Finally, we link our executable (
my_program
) with the imported library.
Important Notes
- This example is for illustrative purposes only. In practice, consult the documentation for the external library to determine the appropriate languages used.
- It's preferable to have the build system that generates the imported library set this property correctly.
- Manual intervention is usually not recommended as it can lead to issues if the actual languages used in the imported library differ.
- If possible, try contacting the maintainers of the external library and request them to set the
IMPORTED_LINK_INTERFACE_LANGUAGES_CONFIG
property during the build process. This ensures proper configuration for all users.
- If the external project provides an interface library, use that instead of directly linking against the implementation library. Interface libraries typically encode language information without requiring the
IMPORTED_LINK_INTERFACE_LANGUAGES_CONFIG
property.
- If the external project provides an interface library, use that instead of directly linking against the implementation library. Interface libraries typically encode language information without requiring the
Compiler and Linker Flags
- Limited Applicability
This approach has limitations. You might be able to specify language-specific compiler and linker flags in your project's CMakeLists.txt. However, this is less robust thanIMPORTED_LINK_INTERFACE_LANGUAGES_CONFIG
as it doesn't explicitly tell CMake about the languages involved. - Example (C++ flags)
target_link_libraries(my_program PUBLIC IMPORTED::my_library) set_target_properties(my_program PROPERTIES CXX_STANDARD 17 # Assuming the library uses C++17 CXX_FLAGS "-std=c++17" )
Caution
Be cautious when using this approach, as incorrect flags can lead to compilation errors or unexpected behavior.- Limited Applicability
Build System Integration
- If you have some control over the external project's build system, consider modifying it to set the
IMPORTED_LINK_INTERFACE_LANGUAGES_CONFIG
property during the build process. This is the ideal solution to ensure proper configuration for all users of the library.
- If you have some control over the external project's build system, consider modifying it to set the
Choosing the Right Approach
- Compiler and linker flags are a last resort, and their use requires caution and a thorough understanding of the languages involved.
- Use
IMPORTED_LINK_INTERFACE_LANGUAGES_CONFIG
only when necessary, such as for legacy libraries that don't provide interface libraries. - Interface libraries should be the preferred option when available, as they encapsulate language information and dependencies cleanly.