Beyond Variables: Alternative Approaches in CMake
Variables in CMake
Variables are fundamental building blocks in CMake, allowing you to store and manage project-specific information during the build process. They provide a way to customize the build based on your needs and environment.
Key Characteristics
- String-based
All variables are stored internally as strings, even if they represent numerical values. - Alphanumeric and Underscore
Variable names can only contain letters, numbers, and underscores (_
). - Case-sensitive
Names are treated differently based on capitalization (e.g.,MY_VAR
is distinct frommy_var
).
Types of Variables
- User-defined variables
You create these to manage project-specific data such as paths, build flags, or other settings.
Creating User-defined Variables
There are two main ways to create user-defined variables:
Simple assignment
set(MY_VAR "value")
This creates a variable named
MY_VAR
and assigns the string value"value"
to it.Using the cmake_minimum_required command
cmake_minimum_required(VERSION 3.10) set(ANOTHER_VAR TRUE) # Can store booleans as well
This ensures that CMake version 3.10 (or later) is used and then creates a variable named
ANOTHER_VAR
with the boolean valueTRUE
.
Accessing Variables
Once you've created a variable, you can use it throughout your CMakeLists.txt file using the following syntax:
${MY_VAR}
: Accesses the value of the variableMY_VAR
.
Example
set(PROJECT_NAME "MyAwesomeProject")
set(SOURCE_DIR "src")
set(BUILD_DIR "build")
project(${PROJECT_NAME})
add_executable(${PROJECT_NAME}
"${SOURCE_DIR}/main.cpp")
target_link_libraries(${PROJECT_NAME} some_external_library)
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_DIRECTORY "${BUILD_DIR}")
In this example:
- The variables are used to define the project name, source code directory, build directory, and link an external library.
PROJECT_NAME
,SOURCE_DIR
, andBUILD_DIR
are user-defined variables.
- Advanced Features
CMake offers advanced variable manipulation capabilities such as appending strings, performing conditional assignments, and using variable scoping with modules. Explore the CMake documentation for details. - Caching
CMake caches variable values to improve build performance. You can control caching behavior using commands likecmake_policy
. - Scope
Variables can be local to a specific CMakeLists.txt file or global, accessible from any file. Global variables are typically defined at the top level of your project's main CMakeLists.txt file.
Conditional Compilation Based on Variable
set(DEBUG_MODE OFF) # Change to ON for debug build
if(${DEBUG_MODE})
message(STATUS "Building in debug mode")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g") # Add debug flags
else()
message(STATUS "Building in release mode")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3") # Optimize for release
endif()
add_executable(my_program main.cpp)
This code defines a DEBUG_MODE
variable. Based on its value, different compiler flags are set during compilation.
Using Variables with Lists
set(SOURCE_FILES
main.cpp
utility.cpp
network.cpp)
set(INCLUDE_DIRS
"${PROJECT_SOURCE_DIR}/include" # Assuming PROJECT_SOURCE_DIR is defined elsewhere
"${THIRD_PARTY_DIR}/headers") # Assuming THIRD_PARTY_DIR is defined elsewhere
add_executable(my_program ${SOURCE_FILES})
target_include_directories(my_program PUBLIC ${INCLUDE_DIRS})
This code defines a list of source files (SOURCE_FILES
) and a list of include directories (INCLUDE_DIRS
). Both lists are used for creating an executable target.
Looping over a List
set(LIBRARIES sfml-graphics sfml-system)
foreach(LIBRARY IN LISTS LIBRARIES)
find_package(${LIBRARY} REQUIRED)
target_link_libraries(my_program ${LIBRARY})
endforeach()
This code iterates through a list of libraries (LIBRARIES
) using a foreach
loop. Inside the loop, it finds each library and links it with the executable my_program
.
Variable Expansion
set(PROJECT_VERSION "1.2.3")
configure_file(version.h.in version.h COPYONLY)
string(REPLACE "@PROJECT_VERSION@" "${PROJECT_VERSION}" version.h.in version.h)
This code defines a PROJECT_VERSION
variable. It then uses configure_file
to copy a template file (version.h.in
). Within the copy process, it replaces the placeholder @PROJECT_VERSION@
with the actual value from the variable.
Advanced: Passing Variables to Functions
cmake_minimum_required(VERSION 3.10)
function(create_library NAME TARGET_SOURCES)
add_library(${NAME} STATIC ${TARGET_SOURCES})
target_include_directories(${NAME} PUBLIC "${PROJECT_SOURCE_DIR}/include")
# Set other properties or perform actions based on variables
endfunction()
create_library(my_library main.cpp utility.cpp)
This code defines a custom function create_library
that takes two arguments: a name for the library and a list of source files. These arguments are variables passed to the function. Inside the function, the library is created using the provided variables.
Preprocessor Macros
- Disadvantages
- Less organized and maintainable compared to CMake variables, especially for complex build configurations.
- Macros require modifying source code, which can be less flexible for build-time configuration.
- Advantages
- May already be familiar to developers with C/C++ experience.
- Can be used for conditional compilation based on defined macros.
- Description
You can use preprocessor macros defined in your source code to influence the build process. These macros can be set from the command line using compiler flags like-D
.
Environment Variables
- Disadvantages
- Can lead to conflicts with other system-wide environment variables.
- Not as project-specific as CMake variables.
- Advantages
- May be useful if you need to share build configurations across different projects or environments.
- Description
You can use environment variables set on the system to influence the build process. These variables are accessible within your CMakeLists.txt usingset(ENV{VAR_NAME} value)
.
Command-Line Arguments
- Disadvantages
- Not ideal for complex configurations or frequent modifications.
- Can clutter the command line and make builds less repeatable.
- Advantages
- Useful for one-time configuration changes or overrides without modifying project files.
- Description
You can pass arguments directly when invoking CMake, and access them within your CMakeLists.txt usingcmake_parse_arguments
.
CMake Modules and Functions
- Disadvantages
- Requires additional development effort to create and manage modules.
- Advantages
- Promotes modularity and code reuse.
- Can enhance project organization and maintainability.
- Description
While not directly a replacement for variables, you can create reusable modules or functions to encapsulate logic or configuration options. These modules or functions can accept arguments and perform actions based on them.
- Modules and functions can be a powerful way to organize complex build logic, but require more effort to set up.
- Command-line arguments are best suited for one-off configuration changes.
- Preprocessor macros and environment variables might be considered for compatibility with existing code or sharing settings across projects, but with caution due to potential drawbacks.
- For most build configuration needs, variables offer the best balance of clarity, maintainability, and flexibility.