Beyond Variables: Alternative Approaches in CMake


Variables in CMake

Variables are fundamental building blocks in CMake, allowing you to store and manage project-specific information during the build process. They provide a way to customize the build based on your needs and environment.

Key Characteristics

  • String-based
    All variables are stored internally as strings, even if they represent numerical values.
  • Alphanumeric and Underscore
    Variable names can only contain letters, numbers, and underscores (_).
  • Case-sensitive
    Names are treated differently based on capitalization (e.g., MY_VAR is distinct from my_var).

Types of Variables

  • User-defined variables
    You create these to manage project-specific data such as paths, build flags, or other settings.

Creating User-defined Variables

There are two main ways to create user-defined variables:

  1. Simple assignment

    set(MY_VAR "value")
    

    This creates a variable named MY_VAR and assigns the string value "value" to it.

  2. Using the cmake_minimum_required command

    cmake_minimum_required(VERSION 3.10)
    set(ANOTHER_VAR TRUE)  # Can store booleans as well
    

    This ensures that CMake version 3.10 (or later) is used and then creates a variable named ANOTHER_VAR with the boolean value TRUE.

Accessing Variables

Once you've created a variable, you can use it throughout your CMakeLists.txt file using the following syntax:

  • ${MY_VAR}: Accesses the value of the variable MY_VAR.

Example

set(PROJECT_NAME "MyAwesomeProject")
set(SOURCE_DIR "src")
set(BUILD_DIR "build")

project(${PROJECT_NAME})

add_executable(${PROJECT_NAME}
               "${SOURCE_DIR}/main.cpp")

target_link_libraries(${PROJECT_NAME} some_external_library)

set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_DIRECTORY "${BUILD_DIR}")

In this example:

  • The variables are used to define the project name, source code directory, build directory, and link an external library.
  • PROJECT_NAME, SOURCE_DIR, and BUILD_DIR are user-defined variables.
  • Advanced Features
    CMake offers advanced variable manipulation capabilities such as appending strings, performing conditional assignments, and using variable scoping with modules. Explore the CMake documentation for details.
  • Caching
    CMake caches variable values to improve build performance. You can control caching behavior using commands like cmake_policy.
  • Scope
    Variables can be local to a specific CMakeLists.txt file or global, accessible from any file. Global variables are typically defined at the top level of your project's main CMakeLists.txt file.


Conditional Compilation Based on Variable

set(DEBUG_MODE OFF)  # Change to ON for debug build

if(${DEBUG_MODE})
  message(STATUS "Building in debug mode")
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g")  # Add debug flags
else()
  message(STATUS "Building in release mode")
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")  # Optimize for release
endif()

add_executable(my_program main.cpp)

This code defines a DEBUG_MODE variable. Based on its value, different compiler flags are set during compilation.

Using Variables with Lists

set(SOURCE_FILES
    main.cpp
    utility.cpp
    network.cpp)

set(INCLUDE_DIRS
    "${PROJECT_SOURCE_DIR}/include"  # Assuming PROJECT_SOURCE_DIR is defined elsewhere
    "${THIRD_PARTY_DIR}/headers")  # Assuming THIRD_PARTY_DIR is defined elsewhere

add_executable(my_program ${SOURCE_FILES})
target_include_directories(my_program PUBLIC ${INCLUDE_DIRS})

This code defines a list of source files (SOURCE_FILES) and a list of include directories (INCLUDE_DIRS). Both lists are used for creating an executable target.

Looping over a List

set(LIBRARIES sfml-graphics sfml-system)

foreach(LIBRARY IN LISTS LIBRARIES)
  find_package(${LIBRARY} REQUIRED)
  target_link_libraries(my_program ${LIBRARY})
endforeach()

This code iterates through a list of libraries (LIBRARIES) using a foreach loop. Inside the loop, it finds each library and links it with the executable my_program.

Variable Expansion

set(PROJECT_VERSION "1.2.3")
configure_file(version.h.in version.h COPYONLY)
string(REPLACE "@PROJECT_VERSION@" "${PROJECT_VERSION}" version.h.in version.h)

This code defines a PROJECT_VERSION variable. It then uses configure_file to copy a template file (version.h.in). Within the copy process, it replaces the placeholder @PROJECT_VERSION@ with the actual value from the variable.

Advanced: Passing Variables to Functions

cmake_minimum_required(VERSION 3.10)

function(create_library NAME TARGET_SOURCES)
  add_library(${NAME} STATIC ${TARGET_SOURCES})
  target_include_directories(${NAME} PUBLIC "${PROJECT_SOURCE_DIR}/include")
  # Set other properties or perform actions based on variables
endfunction()

create_library(my_library main.cpp utility.cpp)

This code defines a custom function create_library that takes two arguments: a name for the library and a list of source files. These arguments are variables passed to the function. Inside the function, the library is created using the provided variables.



Preprocessor Macros

  • Disadvantages
    • Less organized and maintainable compared to CMake variables, especially for complex build configurations.
    • Macros require modifying source code, which can be less flexible for build-time configuration.
  • Advantages
    • May already be familiar to developers with C/C++ experience.
    • Can be used for conditional compilation based on defined macros.
  • Description
    You can use preprocessor macros defined in your source code to influence the build process. These macros can be set from the command line using compiler flags like -D.

Environment Variables

  • Disadvantages
    • Can lead to conflicts with other system-wide environment variables.
    • Not as project-specific as CMake variables.
  • Advantages
    • May be useful if you need to share build configurations across different projects or environments.
  • Description
    You can use environment variables set on the system to influence the build process. These variables are accessible within your CMakeLists.txt using set(ENV{VAR_NAME} value).

Command-Line Arguments

  • Disadvantages
    • Not ideal for complex configurations or frequent modifications.
    • Can clutter the command line and make builds less repeatable.
  • Advantages
    • Useful for one-time configuration changes or overrides without modifying project files.
  • Description
    You can pass arguments directly when invoking CMake, and access them within your CMakeLists.txt using cmake_parse_arguments.

CMake Modules and Functions

  • Disadvantages
    • Requires additional development effort to create and manage modules.
  • Advantages
    • Promotes modularity and code reuse.
    • Can enhance project organization and maintainability.
  • Description
    While not directly a replacement for variables, you can create reusable modules or functions to encapsulate logic or configuration options. These modules or functions can accept arguments and perform actions based on them.
  • Modules and functions can be a powerful way to organize complex build logic, but require more effort to set up.
  • Command-line arguments are best suited for one-off configuration changes.
  • Preprocessor macros and environment variables might be considered for compatibility with existing code or sharing settings across projects, but with caution due to potential drawbacks.
  • For most build configuration needs, variables offer the best balance of clarity, maintainability, and flexibility.